wellgl1

The second map played was wellgl1, 7 v 7. We made sure this time that the teams were even, and since "Bob" had dropped, we asked him to stay out when he returned. Sorry, Goo. :-) Again we used Grimm, Fenrir, Hetzer and Mil on defence, and Shilka, Mirage and Astro on attack.

This game followed a similar pattern to the bam4 one. Our attackers were doing a good job, causing D.A. to concentrate mainly on defence. Nevertheless, we were able to break through their defence on a number of occasions and get away with six key captures in all. Good work on attack again.

Our defence was in control for most of the game, but faltered a couple of times when we let Baloo the Spy sneak through undetected. Fortunately we were able to kill him before he got the key out of the key room, and then we improved our anti-spy defence. The best part of the game was that Grimm got totally pissed off again. :-) Firstly his dispenser wouldn't build the way he wanted it to, then his fellow defenders kept shooting him, people were calling for armour when they were too lazy to walk over and use the dispenser, and of course allowing a spy to kill his sentry a couple of times didn't help either. :-) All up though, the defence was pretty good, and we didn't let them capture. And we even did it without Vic. :-)

Map score: Loki 60, D.A. 0.